Display Name = "Administrator's Tower 1F"
Parallax Name = ""
Note = "<背景1:Cobblestones1,Tower>\r\n<背景2:DemonicWorld1,DemonicWorld>"

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([30])
    TransferPlayer([0, 346, 31, 19, 2, 2])
    ConditionalBranch([1, 1340, 0, 2, 2])
      ChangeParallaxBack(["DarkSpace1", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ChangeParallaxBack(["BlueSky", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    FadeinScreen([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([30])
    TransferPlayer([0, 346, 40, 27, 2, 2])
    ConditionalBranch([1, 1340, 0, 2, 2])
      ChangeParallaxBack(["DarkSpace1", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ChangeParallaxBack(["BlueSky", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    FadeinScreen([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([30])
    TransferPlayer([0, 346, 22, 11, 2, 2])
    ConditionalBranch([1, 1340, 0, 2, 2])
      ChangeParallaxBack(["DarkSpace1", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ChangeParallaxBack(["BlueSky", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    FadeinScreen([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([30])
    TransferPlayer([0, 346, 24, 7, 2, 2])
    ConditionalBranch([1, 1340, 0, 2, 2])
      ChangeParallaxBack(["DarkSpace1", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ChangeParallaxBack(["BlueSky", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    FadeinScreen([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 178, 235, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 178, 235, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 178, 235, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This is that administrator's tower..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This is that administrator's tower..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This is that administrator's tower..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah... there's no way I could forget it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the Angelic Dominion, it's an important facility that connects all continents with warp devices."])
    ShowText(["But what I can't forget is the tower I saw in the disappeared otherworld."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That place is the last stronghold of humans, monsters, and angels."])
    ShowText(["The ones who were left gathered there, leaving behind various thoughts――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even so, what an eerie atmosphere it is."])
      ShowText(["It feels like there's a pressure, as if we're inside Tartarus."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even so, what an eerie atmosphere it is."])
      ShowText(["It feels like there's a pressure, as if we're inside Tartarus."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even so, what an eerie atmosphere it is."])
      ShowText(["It feels like there's a pressure, as if we're inside Tartarus."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The air is stagnant, and it feels like corruption is filling my chest."])
      ShowText(["The miasma of chaos seems to be quite thick..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The air is stagnant, and it feels like corruption is filling my chest."])
      ShowText(["The miasma of chaos seems to be quite thick..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The air is stagnant, and it feels like corruption is filling my chest."])
      ShowText(["The miasma of chaos seems to be quite thick..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hmm... something is coming!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hmm... something is coming!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hmm... something is coming!"])
      Empty([])

    BranchEnd([])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_null_kenzoku_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["null_kenzoku_fc1", 0, 0, 2])
    ShowText(["\\n<Null Kin>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No way... Nullko!?"])
    ShowPicture([6, "80_null_kenzoku_st02", 0, 0, -640, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    ShowTextAttributes(["null_kenzoku_fc1", 1, 0, 2])
    ShowText(["\\n<Null Kin>"])
    ShowText(["Yum!"])
    ShowPicture([7, "80_null_kenzoku_st03", 0, 0, 640, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 200, 0, 100, 100, 255, 0, 30, false])
    ShowTextAttributes(["null_kenzoku_fc1", 2, 0, 2])
    ShowText(["\\n<Null Kin>"])
    ShowText(["Kyukyu!"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What is this strange creature!?"])
      ShowText(["It looks just like Nullko!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What is this strange creature!?"])
      ShowText(["It looks just like Nullko!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What is this strange creature!?"])
      ShowText(["It looks just like Nullko!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["So cute~♪"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["null_kenzoku_fc1", 3, 0, 2])
    ShowText(["\\n<Null Kin>"])
    ShowText(["Kyukyu kyuu!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Hey, we're not enemies..."])
    ShowText(["No good, it's not understanding!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Monsters resembling Nullko are attacking us!"])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["It's cute, but do we really have to fight...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Stop it, Nullko look-alike!"])
      ShowText(["I don't want to fight~!!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 2165, false, false])
    ControlSwitches([81, 81, 1])
    ControlSwitches([31, 31, 1])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Really..."])
      ShowText(["Just behave and sleep for a while."])
      ShowTextAttributes(["null_kenzoku_fc1", 3, 0, 2])
      ShowText(["\\n<Null Kin>"])
      ShowText(["Kyuu..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 808, 0])
      ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
      ShowText(["\\n<Rigeo>"])
      ShowText(["It looks cute, but..."])
      ShowText(["Wasn't it extremely ferocious?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What on earth was that..."])
      ShowText(["I can't believe it's unrelated to Nuruko."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What on earth was that..."])
      ShowText(["I can't believe it's unrelated to Nuruko."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What on earth was that..."])
      ShowText(["I can't believe it's unrelated to Nuruko."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Could it have given birth to children...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 696, 0])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>"])
      ShowText(["There's no doubt it's a chaotic being born from Nuruko's influence."])
      ShowText(["It seems a considerable amount of chaos is swirling within this tower..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Let's explore inside the tower."])
    ShowText(["There might be Nuruko as well, you know."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Apo-Tosis, which resembles Nuruko, is wandering inside the tower."])
    ShowText(["What on earth is happening in this tower..."])
    ControlVariables([1340, 1340, 0, 0, 2])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowPicture([5, "80_gnosis_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Oh my, Lady Ilias..."])
    ShowText(["And even the hero Luka and the others..."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Isn't that Gnosis!"])
    ShowText(["What are you doing in a place like this...?"])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["I detected an inexplicable rise in chaotic energy from this tower."])
    ShowText(["That's why I infiltrated for investigation..."])
    ConditionalBranch([4, 385, 0])
      ShowTextAttributes(["eden_fc2", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["As always, you're a hard worker."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 386, 0])
      ShowTextAttributes(["eden_fc4", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["As always, you're a hard worker."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Hey partner! How have you been!?"])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Just normal..."])
      ShowText(["Are you not causing trouble for Lady Ilias?"])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["I got hacked and ended up attacking!"])
      ShowTextAttributes(["gnosis_fc1", 5, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Gigi gigi gigi gigi..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We're also heading to the top of the tower."])
    ShowText(["Gnosis, you should accompany us too."])
    ShowTextAttributes(["gnosis_fc1", 1, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Leave it to me, Lady Ilias."])
    ShowText(["From here on, I'll protect you..."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(401)"])
    Script(["level_adjust(401,215)"])
    ScriptMore(["set_class_level(401, 40, 10, false, false)"])
    ScriptMore(["set_class_level(401, 41, 10, false, false)"])
    ScriptMore(["set_class_level(401, 44, 10, false, false)"])
    ScriptMore(["set_class_level(401, 45, 10, false, false)"])
    ScriptMore(["set_class_level(401, 46, 10, false, false)"])
    ScriptMore(["set_class_level(401, 47, 10, false, false)"])
    ScriptMore(["set_class_level(401, 48, 10, false, false)"])
    ScriptMore(["set_class_level(401, 361, 20, false, false)"])
    ScriptMore(["set_class_level(401, 370, 20, false, false)"])
    Script(["set_class_level(401, 7018, 15, false, false)"])
    ScriptMore(["set_class_level(401, 7019, 15, false, false)"])
    ScriptMore(["set_class_level(401, 7020, 15, false, false)"])
    ScriptMore(["set_class_level(401, 7022, 15, false, false)"])
    ScriptMore(["set_class_level(401, 7023, 15, false, false)"])
    ScriptMore(["set_class_level(401, 7043, 15, false, false)"])
    ScriptMore(["set_class_level(401, 7435, 10, false, false)"])
    ScriptMore(["set_class_level(401, 7447, 20, false, false)"])
    ScriptMore(["set_class_level(401, 7448, 11, false, false)"])
    RecoverAll([0, 401])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gnosis has joined the party!"])
    Wait([60])
    ControlSwitches([3076, 3076, 0])
    ShowTextAttributes(["gnosis_fc1", 2, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["However, the chaos density in this tower is abnormal..."])
    ShowText(["The wandering Apoptosis is a higher species I've never seen before."])
    ShowTextAttributes(["gnosis_fc1", 2, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["If things get too difficult, I recommend a swift retreat."])
    ShowText(["Please, be careful..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Indeed, this place is unusual..."])
    ShowText(["If you struggle, it would be better to regroup and strengthen your forces."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The enemies wandering here are extremely strong."])
    ShowText(["If it seems impossible for us now, it would be wise to postpone our strategy..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([1, 1340, 0, 2, 2])
      ChangeParallaxBack(["DarkSpace1", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ChangeParallaxBack(["BlueSky", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([927, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was Pandora!"])
    BattleProcessing([0, 3220, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([30])
    TransferPlayer([0, 349, 11, 29, 2, 2])
    ConditionalBranch([1, 1340, 0, 2, 2])
      ChangeParallaxBack(["DarkSpace1", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ChangeParallaxBack(["BlueSky", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    FadeinScreen([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Wait([30])
    ConditionalBranch([0, 3483, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems there is a warp function, but the destination is not registered..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3483, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Where do you want to warp to?"])
      ShowChoices([["Entrance", "Deepest part", "Quit"], 3])
      When([0, "入り口"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 345, 19, 31, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "最奥"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 353, 18, 11, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "やめる"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])
